Game Maker
let x = 50; let y = 50; function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillRect(x, y, 30, 30); // Custom user input logic if (keyDown['ArrowUp']) y -= 5; if (keyDown['ArrowDown']) y += 5; if (keyDown['ArrowLeft']) x -= 5; if (keyDown['ArrowRight']) x += 5; } const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); let keyDown = {}; window.addEventListener('keydown', (e) => keyDown[e.key] = true); window.addEventListener('keyup', (e) => keyDown[e.key] = false); function runGame() { eval(document.getElementById('codeEditor').value); // Executes the user code requestAnimationFrame(runGame); } runGame();
Run Game